I've worked on Office for iOS and Algorithmic trading software before making the jump into games, and have worked on The Lamplighters' League and Call of Duty: Warzone. I have a Master's degree in Computer Science, and have written code that wrang every drop of performance out of the supercomputers at Argonne National Laboratory. I'm very comfortable working on huge, complicated, legacy codebases, or at least as comfortable as one can be. I have experience with Unreal and Unity - see my personal demos here.
Free to Play Cross-platform Battle Royale with up to 150 players. I personally was responsible for keeping the development environment in a working state day-to-day, maintaining a high overall development velocity for the premiere AAA live-service title. We kept players engaged and having a world of fun with our game because we were able to deliver great updates every month. I also ensure that we didn't take two steps forward and one step back when releasing the yearly title update by integrating carry-forward content, including QoL features and Microtransaction content.
A tactical turn-based RPG that's different on every playthrough, with wonderfully written characters instead of disposable soldiers. Lead your team of anti-heroes to saving the world from the machinations of evil cultists! I developed CI infrastructure to speed the pace of development, and empowered our engineers to be confident their features were delivered at quality.